Xcom long war meld1/9/2024 Nothing a short gene-therapy session wouldn’t fix. Creases had began to form on her narrow cheeks, while her short brown hair was graying out. The air conditioner fans were whirring softly, cool air blowing into the compartment.įifty years old, the tolls of age had begun to appear on Faulke’s visage. Locked into her seat in the red-lit troop bay of the rear, Commander Elisa Faulke breathed, taking in the sterile aroma of the troop hold. This one was the standard troop-carrier sub-variant. A Commander could count himself fortunate to have just a squadron of them With ability came expense, and Phantom Rangers were certainly expensive and rare. They also had the capacity to carry bombs and recon equipment, if needed. They were designed to drop troops, vehicles and supplies without ever making any indication that they were there. Built with the same technology that once allowed Ethereal stealth ships to prowl the Earth’s skies unmolested, the Phantom Ranger, like its alien counterpart, was invisible to anything short of a high-end Hyperwave Scanner, and equipped with Ghost field generators that made it invisible to the naked eye as well. Not that anyone would ever glance upon it the Phantom Ranger was the stealth variant of the ubiquitous Star Ranger. Pure, golden sunlight shone off the unbroken dark silver Vahlenite-Shenium skin and the Cydonium canopy, from where pilot and co-pilot handled the vessel. Resembling a hiltless dagger with a thin blade, from the crossguard-like wings, tapering down to a hooking point at the nose. The Phantom Ranger was an unbroken, smooth elongated teardrop. More man than alien, the Phantom Ranger was part of the vanguard, the new kind of vessel, sharing a design philosophy with the Olympus-class battleship, and Chariot-class Assault Carriers. The Phantom Ranger was thirty metres of elegant engineering. Kilometre long contrails stretched behind the ship, racing to catch up with the green blur generated by its twin gravity-wave elerium engines, nestled in the roots of the Star Ranger’s forward-swept wings, flanking the rear exit ramp. One's a minor but extremely common issue: species names aren't capitalized in Mass Effect, just how we don't capitalize "human." Organizations and proper nouns are capitalized, so Citadel, Spectre, and Turian Hierarchy would be capitalized, but not turian.Ī Phantom Ranger swept above the clouds, energy shielding and hooked nose streaking through the atmosphere at seven times the speed of sound. Maybe you could indicate there is a small risk of hitting something they didn't chart or didn't notice, but that the chances are literally astronomical. Later on you mention that getting within a thousand kilometers of the target is a good, on-target jump for a Navigator, which is pinpoint precise when you're talking about interplanetary ranges.īasically, unless they're hitting a completely uncharted system and under a major time crunch, and no astronomers have pointed any telescopes at the system recently, they should have a decent idea of what to avoid and be able to jump into the vast sections of the system with nothing in them. The data might be a year or more out of date, but you can extrapolate orbital patterns and object locations to figure out where stuff is generally located and just jump again to a spot that's perfectly safe. You're talking literally millions of kilometers between most objects in any given star system, and if you're not really sure what's in the system you can just exit FTL outside the star system and check to see what it's up to. isn't really that much of a concern, as space is actually really, really, really empty.
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